Boom! is an unreleased project that I worked on with my team during my internship at Codename Games. It was designed for the Playstation Home environment. I worked with my lead artist and programmer to create models, textures, graphics, animations and particles systems for the game. My contributions are displayed below the video.
My main role was to concept and create three interchangeable turret structures. Each has a stationary base, a rotating base, and a unique rotating turret. There are also three states of damage with one damage texture applied to both damaged models.