Textures
This texture was hand-painted in Photoshop. The normals were rendered with CrazyBump. The final material was made to have a high spec to give it a wet, muddy feel.
512x512 - Diffuse/Normal/Specular
512x512 - Diffuse/Normal/Specular
Here is the material screenshot from UDK.
Another hand-painted texture made the same way as the last.
512x512 - Diffuse/Normal/Specular
512x512 - Diffuse/Normal/Specular
Another screenshot from UDK.
A tile-able wood texture sculpted in Zbrush, exported and touched up in Photoshop.
512x512 - Diffuse/Normal/Specular
512x512 - Diffuse/Normal/Specular
A screenshot of it's use on contiguous and broken up geometry.
A texture baked with CrazyBump from Zbrush.
512x512 - Diffuse/Normal/Specular/Occlusion
512x512 - Diffuse/Normal/Specular/Occlusion
A screenshot of the final object taken in UDK.